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2026-05-13.log

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<dthompson>gooood morning
<sneek>Welcome back dthompson, you have 2 messages!
<sneek>dthompson, ArneBab says: since rnrs isn’t optimized like core stuff, but it’s often similar, would "optimize rnrs where it needs the same approach as core stuff" be a good starting task for people who want to improve Guile?
<sneek>dthompson, ArneBab says: that could also benefit Scheme as a whole, because it would nudge people towards writing more portable code. With experience many will converge on using the fastest patterns.
<dthompson>sneek I really wish you were more channel aware
<dthompson>this was clearly from #guile
<dthompson>aaaanyway, what I wanted to say, before sneek interjected...
<dthompson>is that a new announcement is imminent
<jfred>:O
<identity>big things are coming™
<dthompson>also, since I've mentioned it everywhere but here lately, the lisp game jam starts on friday!
<dthompson> https://itch.io/jam/spring-lisp-game-jam-2026
<dthompson>and since the game jam is about to start, it's a good time for a new hoot release!
<dthompson> https://spritely.institute/news/hoot-0-9-0-released.html
<fantazo>dthompson: oh just saw this game jam. never wrote a game in lisp.
<dthompson>it's an interesting experience, in scheme or otherwise
<fantazo>dthompson: hmm. previous game jams in other languages were mostly disappointing to me. not getting stuff done in time.
<dthompson>time management is the biggest challenge in a jam
<dthompson>I failed at many jams before ever submitting something
<dthompson>it's project management by fire
<fantazo>still suffering from burnout also does not help me. getting interested in anything to do something is hard for me currently. for me is 99% of stuff in some way or another "pointless" to do.
<dthompson>yeah I get that. have felt that way before.
<fantazo>but today I got a little bit of motivation to at least get one book about game dev from the library.
<dthompson>:)
<dthompson>that's great
<jfred>hoooot!
<dthompson>it's amazing anyone finishes a game at all. they're hard to make.
<dthompson>jfred: you will find your name amongst the diamond supports list. tyvm
<jfred>:)
<fantazo>dthompson: it doesn't help either when you are kicked out of your community around the time where you have the burnout and the whole AI hype shits on what was your "craft".
<ArneBab>What’s the command I need to build code that worked in hoot 0.8.0 with guild compile-wasm?
<ArneBab>old call: guild compile-wasm --bundle -g runtime-modules -o repl.wasm repl.scm
<ArneBab>new call: hoot compile --bundle -g0 -o repl.wasm repl.scm
<ArneBab>ANd I get the error: "No run-time module registry; recompile with -g">
<ArneBab> 3. #<&source file: "hoot/errors.scm" line: 95 column: 22>
<ArneBab>(runs on https://www.draketo.de/software/programming-scheme )
<ArneBab>fantazo: burnout sucks :-( I wish you strength to get through that!
<ArneBab>I plan to build a story game on top of enter-three-witches¹ for the game jam, but I want to get the hoot repl on the programming-scheme page working with 0.9.0 … ¹ https://www.draketo.de/software/enter-three-witches
<ArneBab>fantazo: what helped me cope with the AI craze was a story by a blind author who talks about how he rebuilt his writing group: https://sightlessscribbles.com/posts/the-colonization-of-confidence/
<ArneBab>(and how writers regained the confidence to practice the craft they love)
<jfred>ArneBab: oh that's really good
<ArneBab>dthompson: the fix is to replace -gruntime-modules by -fruntime-modules …