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2025-10-24.log
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<cow_2001>can you pack everything hoot into a single html file?  somehow write the wasm blobs etc into a string variable or whatever inside the loading script? <dthompson>cow_2001: I haven't done it but yes, you could do so now. <dthompson>we added support for loading a program from a js buffer in 0.7.0 <dthompson>so you could base64 encode the binary and stuff it into the page <cow_2001>everything in a single html file is nice for the jam <dthompson>it's not strictly necessary for itch.io hosting but it can be convenient, yeah <dthompson>for prior art, the wasm4 fantasy console does this <jfred>I kinda wish there was something like wasm4 but that was capable of running Hoot programs. There's even a libretro core for wasm4 so you can run games written for it through RetroArch; that kind of thing would be nice to have <dthompson>jboy: interesting article. hadn't seen it. thanks! <n|Phreak>Looking for example for spritely , like what is possible to build ? Is using hoot going to be the primary way in order to create services ?  <dthompson>n|Phreak: hoot is for cases where you need your app to run in the browser <dthompson>we've prioritized web deployment because it makes it easy for other people to use what we build <n|Phreak>Ok, is there examples of what is possible to build using goblins framework?  <dthompson>so with those 3 projects you have examples of traditional looking web app, a multiplayer game, and a unix init system. <dthompson>lots and lots of applications can benefit from the object capability security model and the actor model <n|Phreak>right, thats what has been excited about this project.  <n|Phreak>right, that is what has me excited about this project.