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2025-05-19.log

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<dthompson>our lisp game jam game entry is here: https://davexunit.itch.io/goblinville
<dthompson>it's not much of a game, more of a tech demo
<dthompson>it's a small multiplayer world
<spew>that's really neat
<dthompson>:)
<dthompson>the server falls apart after awhile, unfortunately
<spew>like life
<dthompson>I have to keep restarting it, and we lose all state when we do that because I didn't implement world persistence
<dthompson>but it's fun for a few moments :)
<spew>great job
<dthompson>thank you!
<dthompson>thanks for stopping by goblinville
<spew>it was very nice
<spew>I'm thinking of trying to port goblins/ocapn to a lisp I've been working on
<dthompson>oh? what lisp is that?
<spew>StreetLISP
<spew>it's a fork of femtolisp
<spew>one of it's main objectives is to work very well on 9front, and so I'm thinking how nice it would be to have distributed computing on 9front
<dthompson>oh interesting
<dthompson>wait what's 9front?
<spew>a plan9 fork that is actively developed
<dthompson>ohhhh
<dthompson>neat
<ehmry>unrelated, if there is to be a non-lisp port I recommend Tcl. we have a syndicated actors port in Tcl and it's been useful
<ehmry>it's quite portable, 9front doesn't have Tcl but it wouldn't be one of the difficult languages to port
<ehmry>probably not as portable as streetlisp though
<ehmry>at its core
<dthompson>I don't remember how the "syndicated" part differs from the actor model I'm familiar with
<fantazo>spew: has StreetLisp a lot of street cred? ;-)