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2024-10-02.log
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<cookie>are there any demos for the social network level things yet? <dthompson>the latest goblins release introduced initial support for libp2p <dthompson>we aren't yet at the stage of doing social networks, though internally we're dogfooding goblins with a WIP chat app <dthompson>very underbaked, very WIP, very unsupported but in the interest of transparency :) <dthompson>it's one of those "throw the first one away" kind of prototypes but it's been very useful for testing how goblins is actually working in the context of a larger program. <cookie>the sturdyref does indeed look sturdy <cookie>i like that it's a websocket transport somewhere in there <dthompson>the sturdyref is also completely irrelevant. it's stale, from a past game jam when we worked on it <dthompson>(it's supposed to have some MUD-like features) <dthompson>and the web client communicates with the main app over a websocket <dthompson>this is *temporary* because we don't yet have goblins working sufficiently when compiled to wasm... but we're close <cookie>i'm glad you're building out some demos that's very important to verify your model really holds up <cookie>if you have the resources maybe try & put them a bit more 'on the line' <cookie>like I stumbled into spritely again after $X months and went to the site and it's some 100%theory presentations which gives off a really strong "research project" vibe <dthompson>we have many smaller demos that you can try now <dthompson>it's using the actor model to implement a puzzle game <dthompson>we're absolutely plan on showcasing bigger demos but we have to build the infrastructure first <dthompson>but we're all about demos here so I don't agree that our blog is 100% theory <dthompson>to answer the room coordinator question: I didn't write this particular bit of code but it seems to be something Jessica extracted out of the ^room actor to manage adding/removing objects. <cookie>i'm glad the project is moving along! <dthompson>it's not a goblins demo, but it's a big step towards, say, having a web page that is a goblins tutorial that lets you try out code right in the page <dthompson>we'd really like to make it easy to try out goblins without having to install anything! just go to a web page and give it a shot <cookie>i'm excited for when you cross the threshold into that and can more rapidly prototype <cookie>standing up a whole platform is a tonne of work <dthompson>just today we got web crypto integrated with the wasm goblins port. soon enough we'll be able to do something like ocapn over websocket.