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2024-05-26.log

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<mala>ooh with Spritely being on the cutting edge of web standards, this experiment looks kinda promising https://twitter.com/fserb/status/1794058245901824349
<dthompson>mala: ooh neat!!
<jfred>Participating in the game jam this year has given me a renewed appreciation for all the work that goes into making games ^^;
<jfred>But also that template repo made it way more approachable!
<jfred>I do get the feeling that this is the kind of thing that gets a lot easier with practice too
<dthompson>jfred: it does! I tried and failed many many jams before I ever submitted something to one
<jfred>I definitely appreciated that this one was longer than just a weekend. Definitely didn't have anything at all by the end of the first weekend (especially since I was helping my friend move this time haha)
<jfred>still all I have is (buggy) character movement and projectile firing but if I can manage to add some basic health tracking today I might have something partly playable XD
<dthompson>go go go! I believe in you jfred :)
<jfred>thanks :)
<cwebber>ooh
<cwebber>excited to see what you make jfred!
<old>dthompson: thanks. And how does sandboxing works? Maybe this question is more related to WASM than hoot itself. Sorry about that, but I don't really get how one could sandbox a plugin in WASM for example