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2024-05-23.log
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<jfred>cwebber: Hey now I see actormaps in there :P <jfred>It seems to be re-exported in (hoot primitives)... <jfred>ah I suppose if this is single-threaded then atomics aren't needed, and I see now there's (hoot boxes) <jfred>oh lol and (hoot atomics), that's what I was looking for <jfred>I've got the weirdest dang bug with the game I'm working on... I added code to spawn a projectile, and my game crashes with an arity violation somewhere but only *after* successfully drawing the projectile in the draw loop ๐คจ <jfred>I'm glad I can see that it's an arity violation in the console at least, but having trouble finding where it is ๐