IRC channel logs
2024-04-30.log
back to list of logs
<dthompson>in which *many* bugs, some quite longstanding, are now fixed <jfred-linode>also ooh I like that you have a game jam template repo now <dthompson>I was actually surprised by the art! I told wobuffet "don't worry about making art, it's just a bug fix release" and then after I drafted the release announcement I got sent this awesome art <dthompson>I'm hoping the game jam template entices some new people to try hoot 🤞 <dthompson>and while we're not ready to say too much about this yet, I will share that we've made some great progress internally towards getting goblins running on hoot <jfred-linode>it might entice me to try it if I can find the time - the only game dev I've ever done was making some small flash games back in high school and having a starting point makes it feel more approachable <dthompson>and a lot of the bugs fixed in this came from that effort <cwebber>and this version of Hoot is so cool! <cwebber>I mean for #:pure stuff only so far but STILL <cwebber>we're on our way to "the same code runs on the desktop/server as does in the browser" <cwebber>wow I actually hadn't looked at the game jam template I'm not gonna lie <cwebber>and I somehow missed that it has a breakout clone <dthompson>it's okay, all part of the delegation you're trying to do ;) <jfred-linode>same code on the server and in the browser is very exciting. JS folks won't have all the fun there anymore :P <dthompson>yeah being able to re-use parts of the backend code on the frontend will be really nice <dthompson>I know it makes things like complex client-side form validation easier <dthompson>and with sxml you could also easily re-use page rendering code <nanomonkey>wHoot! wHOOT! You all are making so much progress on Hoot. Exciting.