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2026-02-28.log
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<ity>How to use guile directly to use haunt? <dyens`>I am a new in guile. There is some function for get type of variable \ symbol? <ekaitz>dyens`: string? number? and such <dyens`>ekaitz: ye, but i search some general, like (type-of 10) -- > "int" <ekaitz>i don't think we have any of that, why should you need it? <sneek>Welcome back tohoyn, you have 1 message! <sneek>tohoyn, daviid says: please always use a paste service like debian, centos ... no tracking, no js ... tx <ekaitz>dyens`: you can match on the type, too <ekaitz>dyens`: but why do you need the type like that if it's not for checking against it? <dyens`>ekaitz: I need it for debug mostly) Mb i implement this myself with pattern matching <dyens`>ekaitz: I am not very skilled at using the Guile debugger yet. I use various print statements. Maybe it's time to delve deeper into the debugger. <ekaitz>dyens`: guile debugger isn't great... <ekaitz>take a look to the `pk` procedure <dyens`>ekaitz: hm. Interesting. Thank you <mwette>old: It's not clear what you are doing there. Are you just rearranging or are you removing/adding files? <old>base on some metrics I gathered with PLT scheduling, I manage to make order it logically wrt tree-il and CPS <old>while still offering very decent speedup <old>but I want to check that this is not due to my number of CPUs for example <rlb>old: hah, I tried that too (manually) a while back but didn't come up with anything worth suggesting. I'll try to test yours in a "while" on a quietish system (perhaps two if the first one shows improvement) --- might be a day or two though. <old>but if we can get x1.15 of speedup with that small change, would be very much worth for the CI <ArneBab>There’s still a lot of work to do, but it now reached the first version where others can try it for their own games. <ArneBab>I just realized that I spent about 12% of my life expectancy tinkering with Enter Three Witches … <mwette>ACTION has gone back to working on guile debug internals