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2026-02-28.log

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<ity>How to use guile directly to use haunt?
<dyens`>hi!
<dyens`>I am a new in guile. There is some function for get type of variable \ symbol?
<ekaitz>dyens`: string? number? and such
<dyens`>ekaitz: ye, but i search some general, like (type-of 10) -- > "int"
<ekaitz>i don't think we have any of that, why should you need it?
<tohoyn>dyens: (class-of x) in GOOPS
<sneek>Welcome back tohoyn, you have 1 message!
<sneek>tohoyn, daviid says: please always use a paste service like debian, centos ... no tracking, no js ... tx
<ekaitz>dyens`: you can match on the type, too
<tohoyn>daviid: is bpa.st ok?
<ekaitz>dyens`: but why do you need the type like that if it's not for checking against it?
<dyens`>ekaitz: I need it for debug mostly) Mb i implement this myself with pattern matching
<ekaitz>hmm
<dyens`>ekaitz: I am not very skilled at using the Guile debugger yet. I use various print statements. Maybe it's time to delve deeper into the debugger.
<ekaitz>dyens`: guile debugger isn't great...
<ekaitz>take a look to the `pk` procedure
<dyens`>ekaitz: hm. Interesting. Thank you
<old>Hello. for those of you who are bootstraping Guile daily, I need some feedback on this! https://codeberg.org/guile/guile/issues/116
<mwette>old: It's not clear what you are doing there. Are you just rearranging or are you removing/adding files?
<old>re-ordering
<old>base on some metrics I gathered with PLT scheduling, I manage to make order it logically wrt tree-il and CPS
<old>while still offering very decent speedup
<mwette>let me look ..
<old>but I want to check that this is not due to my number of CPUs for example
<rlb>old: hah, I tried that too (manually) a while back but didn't come up with anything worth suggesting. I'll try to test yours in a "while" on a quietish system (perhaps two if the first one shows improvement) --- might be a day or two though.
<old>rlb: np
<old>but if we can get x1.15 of speedup with that small change, would be very much worth for the CI
<rlb>right
<ArneBab>I started documentation and a dedicated project for Enter Three Witches as Game Framework: https://www.draketo.de/software/enter-three-witches -- Enter Three Witches: a writer-focussed game engine -- To get the best writing, writers must take the helm
<ArneBab>There’s still a lot of work to do, but it now reached the first version where others can try it for their own games.
<ArneBab>I just realized that I spent about 12% of my life expectancy tinkering with Enter Three Witches …
<mwette>all work and no play ...
<mwette>ACTION has gone back to working on guile debug internals