<brendyyn>leoprikler: Do you consider it a bug that it just makes guile crash? <brendyyn>Interesting. Chez crashes too but it says "out of memory" first. <leoprikler>the thing about OOM is that you can't guarantee you'll have enough memory for raising an error <wingo>leoprikler: yeah it's a problem! ***rekado_ is now known as rekado
<rekado>leoprikler: perhaps the old sysadmin trick of reserving space (memory in this case) to be used for the OOM case is applicable here <wingo>interesting idea. would have to be clever regarding mlock and such <wingo>to make sure that freeing the memory would actually free some memory <ArneBab>wingo: maybe creating the error at startup so it can still be given when nothing can be allocated anymore? <flatwhatson>like keeping a pre-allocated sigstack around for segv handling ***roptat_ is now known as roptat
<Noisytoot>wingo, By mlock do you mean ChanServ mlock, or something else? <ft>I think you want (apply myor2 (cdr args)) <hugo>Is there any Guile/Scheme game-dev channels on freenode? <nebunez>hugo: #lispgames might be of interest to you ***terpri_ is now known as terpri
<lispmacs[work]>hi, I'm trying to remember what is the easiest way to generate a list of numbers in a range (0 .. n) <lispmacs[work]>not that it would be hard to implement, but thought there might be an SRFI word for that or something <zzappie>lispmacs[work]: too late but there is (iota x)... :) <ft>lispmacs[work]: srfi-42 is the one you're looking for if iota is not good enough.