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2021-01-10.log

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<Aurora_v_kosmose>Is Chikadee basically the one Guile game engine?
<Aurora_v_kosmose>*Chickadee
<spk121>pretty much. There are a couple of versions of SDL bindings if you want to go low level
<spk121>I wrote my own weird game engine once, but, it is too idiosyncratic for use by anyone else
<Aurora_v_kosmose>I see. Well, good to know for sure.
<mwette>try "ln -s foo .; cp -r . /tmp"
<mwette>oops "ln -s . foo; cp -r . /tmp"
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<a_v_p>Hello Guilers! When compiling, Guile-Gnome on Ubuntu 20.04 wants the X11 DISPLAY variable to be set to correct display number, otherwise the compilation fails. Does anyone figured out how to fix that? CI of my Guile project fails due to that because there's no X11 in a Docker container. (I know that Guile-Gnome is somewhat deprecated, but I'd love to stick with it unless Guile-Gi/G-Golf will be available in the repository.)
<a_v_p>Here's my make output: https://paste.debian.net/1180413/
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<leoprikler>a_v_p: g-golf is making its way into debian at least, so that's that
<leoprikler>Aurora_v_kosmose: depends on what you mean by "game", but if you're only considering generic engines, then yes
<Aurora_v_kosmose>Right, that was what I was going for.
<tohoyn>sneek: botsnack
<sneek>:)
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<mwette>a_v_p: is Xvfb an option? Xvfb is an X11 server that operates on a frame buffer in virtual memory, no graphics required.
<mwette>It is in the ubuntu repo.
<a_v_p>mwette: Wow, thanks, that worked out!
<mwette>yw
<ATuin>hi
<rlb>lokke should work with FreeBSD now too.