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2017-12-16.log
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<amz3>davexunit: what do you recommend to get started with opengl? <amz3>I mean to say, which tutorial is good to learn opengl using guile-opengl <mwette>amz3: you need to about architecture before coding, and that is very version dependent <amz3>mwette: I don't understand, what is architecutre in this context? the hardward spec of my laptop <mwette>no: IIRC V4 uses a pipeline of transformations and uses triangles only; earlier versions uses rectangles etc and did not have a pipeline. Again, IIRC. <mwette>I have OpenGL Programming Guide for V4.3 (and earlier version at work); it's like 800 pages <amz3>at least I will be able to say I read something useful in 2017 <amz3>I will reply the post on the mailling list <amz3>basically, I want to narrow the scope of guile-wiredtiger, to only be wiredtiger bindings <amz3>so I will remove the toy databases that I have made <amz3>and instead improve the bindings AND the documentation <amz3>right now the documentation is the documentation of wiredtiger <amz3>This doesn't mean I will stop using guile wiredtiger, just that it's too difficult to maitain multiple toy databases, also it's seems to me it's misleading <amz3>I was under the impression, that the toy databases would form like a ladder of code that people will be able to read to be able to increase their knowledge of wiredtiger <amz3>but this doesn't really happen <amz3>It will be easier for me to write a good documentation <amz3>even if wiredtiger official documentation is good enough <amz3>and since my project is autotools now, I can have a GNU compatible documentation