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2016-08-05.log
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<wingo>maybe that makes gentoo the first, dunno -- it's not guix yet :) <paroneayea>wingo: confirmed that it's a new bug; I got an older commit from 2 months ago to compile, 8b87567 <wingo>paroneayea: did you compile with -O0 <wingo>i think you have stale .go files somewhere, and given that this is 2.2, probably there's just some badness about bytecode versions or something <paroneayea>wingo: and I just compiled with whatever autotools does by default <paroneayea>wingo: I'll try removing cache files and clearing any non-git files and rebuilding <paroneayea>wingo: I think doign the git clean has fixed things. but we'll see, compiling now :) <amz3>paroneayea: hi! did you look at factorio? do you think something like this game can be created with sussman (?) propagators? <paroneayea>amz3: I don't know anything about it! I also don't have time to research, but I'm curious what you think might make it relevant <ArneBab>I’m now running Guile 2.0.12, installed from official Gentoo portage packages! <ArneBab>(had to remove 2.0.11 from the lisp overlay beforehand) <ArneBab>and with this change, the wisp REPL becomes much more convenient, because readline now conserves linebreaks <paroneayea>yay, guile is compiling, so apparently doing the "git clean" fixed things <paroneayea>wingo: yay, ok, I got things compiled. You must have been right about some stray .go file or whatever <amz3>paroneayea: talking about factorio, it's a game inspired from dwarf fortress, openttd, minecraft and civilization <amz3>paroneayea: basically the game evolves around mining ressources, crafting parts, re-use parts in other stuff etc... <amz3>paroneayea: to craft this stuff, you must build factories <amz3>those factories take as input parts and output some other parts <amz3>the factory itself can be built from parts <amz3>it looks like a propagator as far as understand <paroneayea>amz3: anyway, maybe/probably? I haven't really thought about that kind of system's application, but being "informed" by other agents makes sense to some degree <amz3>the map is made of multiple agents basically interacting together, that's why think about propagators <paroneayea>actor model probably also applies nicely if you want something that you don't have to think as much about "folding over time" <amz3>ah ok... maybe I should have look at actor model first, you are right <paroneayea>so you can do it but I haven't thought about how it would work for something like this <paroneayea>amz3: mudsync kind of uses the whole "a bunch of actors informing each other of things" if you want to look at that <amz3>right, I should have a look at it <amz3>have a look at drawf fortress if you like ascii rpg games <ijp>dwarf fortress isn't a game, it's a religion <ijp>I'll never forget the df forum thread about trapping mermaids to harvest their valuable bones <amz3>so they are df fans here too :) <amz3>looks like an epic game, it was sanctified in game history somehow <ijp>I've periodically thought it would be worthwhile to make an emacs interface, but I've never found the time <paroneayea>if dwarf fortress weren't proprietary, my life would be over <paroneayea>it's the only excuse I've held for keeping myself at bay from its siren call <paroneayea>likewise, not having Dungeon Crawl Stone Soup packaged in Guix <galex-713>paroneayea: that’s why minetest/voxelands is ruining my life x) <galex-713>But I plan, one day, to make something like both a MUD, minecraft and df <galex-713>But if I succeed one day, that will make me more productive than ruined because I plan to do it efficiently, using P2P, with guile, with multiple interfaces (both like a MUD (command-line/REPL), df (ncurses), minecraft (FPS/first person), or a RPG (3d person from the sky) or a RTS game (like “farmville” in facebook, except it would be free, P2P, integrated into GNUnet/secushare, <galex-713>and you would be able to do real-life stuff in it like 3D-printing enginery and politics x)) <galex-713>But for that we need to completely rebuild the whole concept of Web, databases, P2P, and humankind society organisation <galex-713>I’m the kind of person with ambition ideas and not enough skills to begin his projects x) <galex-713>But let’s say grothoff, positron, youpi and civodul already began that x) <galex-713>We “just” need to end the work of several lifes before we die <amz3>too many projects, not enough lifes <galex-713>We need to convert more non-hacker to our cause <galex-713>So moar projects progress with moar lifes >:-) <amz3>and social-engeeniring ;)