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2015-01-03.log
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*davexunit wonders how to use literal html within an sxml tree <davexunit>also, does anyone have existing sxml->html code? <davexunit>I feel that it's a missing piece in guile's sxml modules <davexunit>one thing I don't see here is doing the proper converstion of characters that should be converted to html entities <ijp>I don't know of a comprehensive list of those, but you can use the function make-char-quotator for that <ijp>oh wait, no you can't <ijp>if they are all single characters, you could make-char-quotator <nalaginrut>davexunit: GNU remotecontrol seems want to try Artanis, I'm writing some suggestions to help them to build a prototype, maybe <nalaginrut>well, I should finish the new server-core for it, since the built-in server is not so robust in real need <nalaginrut>anyway, users may use Nginx to reverse proxy it, then there's no server problem IMO <davexunit>I'm running into something that I don't understand. <davexunit>(string-ref "™" 0) and (string-ref "€" 0) both return the same character value for me. <davexunit>since I cannot refer to certain characters using character literals like #\\™, I was hoping to find some way of getting the correct character value from a single character string. <davexunit>I'm writing an sxml->html procedure, and characters like ™ must be escaped in the generated HTML source. <nalaginrut>davexunit: oh, you're playing strange chars, why not consider to write a char-GUI game? ;- <daviid>civodul: i finally found the solution, thanks to ebassy on #clutter, to this libtool problem, the 'system' trying to find *.la non existing files... i suspected a 'global' problem [as opposed to guile, guile-gnome, guile-clutter specific] on my box because i needed to compile clutter itrself and it failed the same way. so here is the thing [still a bit 'misterious' for me but]: if at anytime a dependency is built with s [still] existing <daviid>.la file, the all libtool chain will make snything 'en aval' depending on it, even if the *.la file was deleted. <daviid>with that in mind, i rebuilt cogl, clutter, guile-cairo, then guile-gnome and guile-clutter started to compile again <daviid>yes, let's keep that in mind for other guilers, maybe .. now, i'm almost ready to release guile-gnome now, but where make check works, make distcheck fails with the following message [in _build]: FAIL: guile-gobject-test; ../../../glib/test-suite/guile-gobject-test: 2: exec: ./guile-test-env: not found <daviid>however, from _build/glib/test-suite, guile-test-env _is_ in the same directory then the test it trys to execute: ../../../glib/test-suite -> <top dir>/guile-gnome-platform-2.16.3/glib/test-suite, where guile-test-env exists <daviid>the guile-gobject-test starts with this: <daviid>exec ${builddir:-.}/guile-test-env guile --debug -e main -s "$0" "$@" <daviid>i should change that ${builddir:-.} but i don't know for what <daviid>not even sure i should change that actually :lo: <mark_weaver>daviid: if it says "exec: ./guile-test-env: not found" when you think 'guile-test-env' is actually there, the other thing to check is the shebang at the top of that 'guile-test-env' script. <mark_weaver>if the "interpreter" in the shebang cannot be found, you will get that same error.