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2016-12-29.log

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<roelj>amz3: This was the missing piece: http://paste.lisp.org/+76KJ . I used string-split as you suggested: (module-path '(gdms pages) (string-split (substring request-path 1) #\\/)) . Even though I will probably have to redesign this at some point, I'm glad it works. Thanks again!
***karswell` is now known as karswell
<cbaines>Any tips on debugging errors during code compilation, I have ;;; ERROR: In procedure map: Not a list: #f in some code I am writing, and a backtrace would be useful in tracking it down
<amz3`>,bt ?
<amz3`>ah during code compilation I don't, I understood you were talking about REPL
<cbaines>I do get to a REPL, even though compilation has failed, but ,bt just says "Nothing to debug."
<paroneayea>hi #guile
<davexunit>hey paroneayea
<amz3`>hey
<paroneayea>hi davexunit, amz3` :)
<paroneayea>now that I got the blockers fixed, I'm working on the 8sync tutorial again. I don't have much time today though.
<davexunit>paroneayea: cool! last night I sprinted through the boring ground work for a new project.
<davexunit>and copied over a bunch of my accumulated game related code
<paroneayea>davexunit: oh cool :)
<davexunit>working title is "chickadee" :)
<paroneayea>:)
<paroneayea>chipper!
<paroneayea>davexunit: does that mean we'll possibly get a guile library from davexunit that doesn't sound like a death metal band name? :)
<davexunit>yes
<amz3`>ahah!
<davexunit>on second thought, I think "baphomet" might be a better name...
<cbaines>Does anyone know if its possible to get backtraces for errors during compilation of Guile code?
<paroneayea>I think the guile manual really needs some documentation on pk
<paroneayea>but where to put it?
<paroneayea>I could write it
<paroneayea>well
<paroneayea>I guess debugging :)
<davexunit>it's fun to play music from the guile repl with guile-sdl2 :)