<linas>So: I keep getting these harmless warnings that are starting to get annoying: <linas>warning: possibly unbound variable `blah` <linas>they're always defined in some module that was loaded earlier <linas>Are the modules failing to export correctly? <linas>There's no actual error - everything works. Just the annoying/useless warning. <MoronicAcid>davexunit: So I've ran ./config, make, and make install, and I see nothing out of the ordinary. But when loading the sdl2 modules it complains about there being "no code for module (sdl2)" <MoronicAcid>Might it have something to do with installing to /usr/local/share/guile/site/2.0/ instead of /usr/share/guile/site/2.0/? <OrangeShark>MoronicAcid: ya, default it installs in /usr/local/share, guile installed by your distro only checks /usr/share/ <OrangeShark>MoronicAcid: guile uses the environment variable $GUILE_LOAD_PATH, so you could add it <davexunit>alternatively, you can install with ./configure --prefix=/usr <davexunit>or: export GUILE_LOAD_PATH=/usr/local/share/guile/site/2.0; export GUILE_LOAD_COMPILED_PATH=/usr/local/share/guile/site/2.0 <daviid>the stable branch segfault a code that worked fine with 2.0.13.1-27247 and 2.1.4, but today I grabbed the latest, 2.0.13.3-2fbd and it fails. http://paste.lisp.org/+73YI <MoronicAcid>"echo $GUILE_LOAD_PATH" -> "/usr/local/share/guile/site/2.0" "echo $GUILE_LOAD_COMPILED_PATH" -> "/usr/local/share/guile/site/2.0" <davexunit>MoronicAcid: the paths must be wrong somehow, then. <MoronicAcid>davexunit: The export command works, but when I copy and paste it into .bashrc prior, it didn't work. <sneek>galex-713, you have 2 messages. <sneek>galex-713, ng0 says: gnupg-2.1.15 is in core-updates <sneek>galex-713, ng0 says: nevermind, I've read that lfam already told you <galex-713>I’m still getting “Cannot find EGL/GLX context” <OrangeShark>MoronicAcid: in a guile repl, what does evaluating the variable %load-path give you? <MoronicAcid>OrangeShark: The /usr/local/share exists now, for some reason .bashrc doesn't work properly on Linux Mint 18, so I had to use /etc/environment. <galex-713>ng0: yeah solved the gnupg-2.1.15 install problem long time ago <galex-713>!later ask ng0 yeah solved the gnupg-2.1.15 install problem long time ago <galex-713>later ask ng0 yeah solved the gnupg-2.1.15 install problem long time ago <galex-713>sneek: later ask ng0 yeah solved the gnupg-2.1.15 install problem long time ago <galex-713>sneek: later ask ng0 then I tried to see how could I use the same keypair for both gpg and ssh (and tls) and failed (to understand and find the correct informations about gpg-agent and stuff like key formats-keygrip)… so I’ll try another time <MoronicAcid>davexunit: FYI, the link to the GPG signature for Sly 0.1 404's. <MoronicAcid>davexunit: Also, running "./configure" for Sly gives the error "checking if (sdl sdl) is available... no configure: error: required guile module not found: (sdl sdl)" even though I can confirm that SDL2 is installed correctly. <galex-713>and did you try to use it? to load it and like run a window? <galex-713>and it works without further config? and it’s sdl2 and not sdl1? from anywhere in the system? <galex-713>and when I says “work/load”, I’m speaking about (use-modules '(sdl sdl)), not (use-modules '(sdl)) <davexunit>(sly as a project is undergoing a major restructing/rewrite) <galex-713>do that mean it could have a chance to work on X60? ^^' <MoronicAcid>davexunit: Any rough idea when 0.2 will be released? <davexunit>galex-713: using SDL2 doesn't change the OpenGL requirements <davexunit>I've found a lot of limitations with FRP for game development <davexunit>and I'm prototyping alternate architectures now <davexunit>right now I'm writing a slightly more traditional engine <davexunit>I'm rewriting a game of mine using an asynchronous programming style instead <wingo>please don't assume we are all guys tho! <mvdw>wingo: You can say 'guys' without directly implicating that you think that everyone is a guy here. <Asyan>wingo: ok, I'll use the right way of greeting next time <mvdw>'hey guys' is literally fine. <wingo>mvdw: it's not welcome in this channel. thanks :) <wingo>ACTION guile maintainer hat on <mvdw>The word 'guys' is not welcome? <jmarciano>Some words make people uncomfortable, because those people who get it uncomfortable don't understand definitions of words. <jmarciano>words can have multiple definitions, such as the word "free" <jmarciano>just because it makes someone uncomfortable, one shall not use the proper language <mvdw>I'm staying out of it some people simply can't have their minds adjusted <jmarciano>In one definition "guy" is a man. In the other definition "guy" is member of group of either sex, usually friends or comrades, and used in plural like "guys"as, tell the guys to <jmarciano> come inside; are any of you guys interested in a game of ***slick is now known as ande
***Slick is now known as shoup
<paroneayea>davexunit: go figure, committing in a haunt repo causes reload... I guess files are being changed in .git after all :) <davexunit>paroneayea: oh, that's because git must touch the files themselves <davexunit>if a timestamp or something changes, haunt will notice and reload <davexunit>paroneayea: haunt isn't watching those files <davexunit>ideally it would inotify or something, and hash files to really detect changes. <paroneayea>ACTION likes fixed width fonts for graphic design... <paroneayea>now next I need to get a server deployed using guixsd <davexunit>I really need to get a new haunt release out the door... so. little. time. <davexunit>paroneayea: is ";; TODO: Link" supposed to be a real link now? <paroneayea>ACTION always forgetting to remove TODO comments ***karswell` is now known as karswell