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2014-05-22.log

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***sethalve_ is now known as sethalves_
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<nalaginrut>morning guilers~
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*nalaginrut is considering use ease.js in Artanis
<civodul>Hello Guilers!
<nalaginrut>heya
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<bhattigurjot>what is the new way to use "scm_i_object_chars(SCM)"?
<bhattigurjot>anyone?
<bhattigurjot>after using make command and then 'make install' I am getting error in my software(drgeo)..
<bhattigurjot>ice-9/psyntax.scm:1274:12: In procedure dobody:
<bhattigurjot>ice-9/psyntax.scm:1274:12: Syntax error:
<bhattigurjot>unknown location: unexpected syntax in form ()
<bhattigurjot>what is this? can someone explain this?
<bhattigurjot>and the following is the line that it is referring in the error, in psyntax.scm
<bhattigurjot>(expand-expr type value form e r w s mod)))))
<ft>Hm... yeah. Errors in macros can be kind of a pain in the ass to find
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<bhattigurjot>But I need to find it. So what shall I do? Where should I start?
<ft>I'm not an expert, unfortunately. ...but what's the entire message?
<ft>Or was that it?
<bhattigurjot>when I run the file, this is the only error it shows. :\\
<ft>A lot of macros in the code?
<bhattigurjot>yeah
<ft>Sorry, I'm pretty damn near useless here... ...you'll probably have to wait for somebody who's more of an expert.
<bhattigurjot>ok.. thanks for replying though :-)
<ft>I wrote some macro-based code the last couple of days, too, and know the feeling. The diagnostics would be much more helpful, if they at least told where in the source code the macro expansion tripped up.
<bhattigurjot>Yeah
<davexunit>I think I'm going to change guile-2d's name to Aigis.
<bhattigurjot> http://git.savannah.gnu.org/cgit/dr-geo.git/tree/scm?h=upgrade
<bhattigurjot>here are my .scm files
<bhattigurjot>I don't know if it'd be helpful, but if anyone can point out some help.
<taylanub>davexunit: FWIW, I like boldly generic names .. if they're as general-purpose as they sound and with quality to justify using up said name.
<taylanub>is guile-2d very much tied to game development?
<davexunit>taylanub: yes, but I don't want to limit myself to 2D.
<davexunit>I understand your point, though.
<taylanub>if it's neither a general-purpose 2D graphics library (and instead tailored for game dev), nor limited to 2D in functionality, then maybe it's indeed not a very good name :)
<davexunit>it's targeted specifically at game development (or any sort of visual real-time simulation that processes user input)