<davexunit>what is snuggle? I'm trying to build guile-sdl <ijp>snuggle has a really terrible recursive acronym <ijp>I suppose that is redundant <ijp>ttn's stuff is horrible for incestuous dependencies <ijp>anyway, guile-sdl isn't exactly great <ijp>I think I was getting core dumps in one of the tests last time I used it <ijp>and the api hasn't changed for about a decade <davexunit>figl exists for the graphics stuff, but there's still all the other bits. <davexunit>looking at the pygame source, they use a C library to wrap up all the SDL stuff. <ijp>davexunit: what's the easiest way (in general) of displaying & updating an array of pixels? <davexunit>if we're talking opengl here, you don't really draw invidual pixels, you'd want that array to be in a format that opengl understands and use it to make a texture. <ijp>well, I'm not wedded to a particular technology. It was just for some simple drawing tasks <davexunit>if software rendering is fine, SDL is easy :) <davexunit>bindings for pretty much every language (except guile's sucks, I guess) <davexunit>a fun library similar to pygame might attract some people to guile... but there's that whole issue of having to write the code. <ijp>I don't really remember guile-sdl giving you access to the pixels for a surface <ijp>"Although the interfaces are documented, they are permanently alpha, that is, subject to change w/o notice." <- wtf? why would you even do that <ijp>well, one particular part of it ***janneke1 is now known as janneke
<tupi>geiser rocks! [too, of guile simply rocks]