***cbabbage is now known as ijp
<ijp>well, I can't say I'm too surprised <ijp>I'm mostly clueless about the build stuff <dougmencken>thats okay, I remember I wrote opts for ./configure back in 1.8 days ***ijp` is now known as ijp
***ijp` is now known as ijp
<Chaos`Eternal>though this is strange, but I still want to know how asyncs are implemented and schedules, and if i use asyncs heavily, will them affect the performance <Chaos`Eternal>well, my proposed usage of asyncs is to use asyncs to implement thread-mailbox <dsmith>Chaos`Eternal, That's from 2007. I think the newish guiles are different. That may be from before guile began using posix threads. <dsmith>Chaos`Eternal, Just look through the guile manual on threads. Or asyncs. <dsmith>Chaos`Eternal, the code is libguile/async.c <Chaos`Eternal>actually, I did find the code for queuing a thunk to asyncs queue, but i didn't find the code executes the queue <dsmith>For example, the system-async is marked as deprecated. <dsmith>Ok. I just meant that what is currently available may be different from that web page. *wingo -> z now tho, night :)